2025-07-25
# Example file showing a circle moving on screen
import pygame
# pygame setup
pygame.init()
screen = pygame.display.set_mode((1280, 720))
clock = pygame.time.Clock()
running = True
dt = 0
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
player_pos2 = pygame.Vector2(screen.get_width() / 1.8, screen.get_height() / 2)
while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
a = 0
# fill the screen with a color to wipe away anything from last frame
screen.fill("white")
pygame.draw.circle(screen, "black", player_pos, 30)
pygame.draw.circle(screen, "blue", player_pos2, 30)
keys = pygame.key.get_pressed()
if p:
if keys[pygame.K_w]:
player_pos.y -= 200 * dt
if keys[pygame.K_s]:
player_pos.y += 200 * dt
if keys[pygame.K_a]:
player_pos.x -= 200 * dt
if keys[pygame.K_d]:
player_pos.x += 200 * dt
else:
if keys[pygame.K_w]:
player_pos2.y -= 200 * dt
if keys[pygame.K_s]:
player_pos2.y += 200 * dt
if keys[pygame.K_a]:
player_pos2.x -= 200 * dt
if keys[pygame.K_d]:
player_pos2.x += 200 * dt
# flip() the display to put your work on screen
pygame.display.flip()
# limits FPS to 60
# dt is delta time in seconds since last frame, used for framerate-
# independent physics.
dt = clock.tick(60) / 1000
pygame.quit()11회 조회




