## import pygame # 1. pygame 선언# import random# import os## pygame.init() # 2. pygame 초기화## # 3. pygame에 사용되는 전역변수 선언## BLACK = (255, 0, 0)# size = [600, 800]# screen = pygame.display.set_mode(size)## done = False# clock = pygame.time.Clock()## def runGame():# bomb_image = pygame.image.load('man-walking.png')# bomb_image = pygame.transform.scale(bomb_image, (50, 50))# bombs = []## for i in range(5):# rect = pygame.Rect(bomb_image.get_rect())# rect.left = random.randint(0, size[0])# rect.top = -100# dy = random.randint(3, 9)# bombs.append({'rect': rect, 'dy': dy})## person_image = pygame.image.load('man-walking.png')# person_image = pygame.transform.scale(person_image, (100, 100))# person = pygame.Rect(person_image.get_rect())# person.left = size[0] // 2 - person.width // 2# person.top = size[1] - person.height# person_dx = 0# person_dy = 0## global done# while not done:# clock.tick(30)# screen.fill(BLACK)## for event in pygame.event.get():# if event.type == pygame.QUIT:# done = True# break# elif event.type == pygame.KEYDOWN:# if event.key == pygame.K_LEFT:# person_dx = -5# elif event.key == pygame.K_RIGHT:# person_dx = 5# elif event.type == pygame.KEYUP:# if event.key == pygame.K_LEFT:# person_dx = 0# elif event.key == pygame.K_RIGHT:# person_dx = 0## for bomb in bombs:# bomb['rect'].top += bomb['dy']# if bomb['rect'].top > size[1]:# bombs.remove(bomb)# rect = pygame.Rect(bomb_image.get_rect())# rect.left = random.randint(0, size[0])# rect.top = -100# dy = random.randint(3, 9)# bombs.append({'rect': rect, 'dy': dy})## person.left = person.left + person_dx## if person.left < 0:# person.left = 0# elif person.left > size[0] - person.width:# person.left = size[0] - person.width## screen.blit(person_image, person)## for bomb in bombs:# if bomb['rect'].colliderect(person):# done = True# screen.blit(bomb_image, bomb['rect'])## pygame.display.update()### runGame()# pygame.quit()import pygameimport randompygame.init()blue = (96, 156, 217)size = [600, 800]screen = pygame.display.set_mode(size)done = Falseclock = pygame.time.Clock()def runGame(): bomb_image = pygame.image.load('bomb.png') bomb_image = pygame.transform.scale(bomb_image, (50, 50)) bombs = [] for i in range(5): rect = pygame.Rect(bomb_image.get_rect()) rect.left = random.randint(0, size[0]) rect.top = -100 dy = random.randint(3, 9) bombs.append({'rect': rect, 'dy': dy}) person_image = pygame.image.load('man-walking.png') person_image = pygame.transform.scale(person_image, (100, 100)) person = pygame.Rect(person_image.get_rect()) person.left = size[0] // 2 - person.width // 2 person.top = size[1] - person.height person_dx = 0 person_dy = 0 global done while not done: clock.tick(10) screen.fill(blue) for event in pygame.event.get(): if event.type == pygame.QUIT: done = True break elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: person_dx = -5 elif event.key == pygame.K_RIGHT: person_dx = 5 elif event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: person_dx = 0 elif event.key == pygame.K_RIGHT: person_dx = 0 for bomb in bombs: bomb['rect'].top += bomb['dy'] if bomb['rect'].top > size[1]: bombs.remove(bomb) rect = pygame.Rect(bomb_image.get_rect()) rect.left = random.randint(0, size[0]) rect.top = -100 dy = random.randint(3, 9) bombs.append({'rect': rect, 'dy': dy}) person.left = person.left + person_dx if person.left < 0: person.left = 0 elif person.left > size[0] - person.width: person.left = size[0] - person.width screen.blit(person_image, person) for bomb in bombs: if bomb['rect'].colliderect(person): done = True screen.blit(bomb_image, bomb['rect']) pygame.display.update()runGame()pygame.quit()top of page

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